Card Types

Card Types

Unpacking the Cards of Libertas: A Guide to the Game's Components

 

Libertas is a card-driven tabletop miniature skirmish game where combatants pilot a "crux" by digitally uploading their consciousness and controlling it in arena battles that take place in Libertas, which exists in the physical world. The game uses various card types to create a unique and exciting experience. Here's a breakdown of the core cards that make up the game.

 

The Crux Card

 

The crux is the centerpiece of your mech build. It is what you attach all your weapons and other components to throughout the match. Each crux has unique stats and special abilities. Key information on the card includes:

  • Max Health: Most cruxes have a max health of 100.

  • Max Shields: Commonly 50, but this can vary.

  • Base Movement: A number indicating the base movement in inches.

 

Component Cards

 

These cards are attached to your crux to customize your mech.

  • Platform Card: This component card, like the X Recon, has its own movement stat which replaces the movement of your crux when equipped. They can also offer bonuses or reductions to stats, such as minus armor for a high-speed platform.

  • Primary Weapon Card: Each player can equip two primary weapons, one on the left side and one on the right. The card indicates a target number to hit, the number of shots fired per round, and the damage per successful hit.

  • Auxiliary Component Card: Much like primary weapons, players can equip two auxiliary components. These can be additional firepower or provide bonuses to your stats and special abilities.

  • Module Card: Modules mostly grant you stats, abilities, or additional buffs.

 

Additional Card Types

 

Beyond your crux and components, there are three other card types.

  • Deployment Card: Played at the very beginning of the game during the deployment phase, these cards offer a persistent buff or stat increase throughout the match.

  • Gear Card: These are pieces of equipment that can be played during your turn and often cost action points to use. Examples include health and shield boosts or even deployable barriers and turrets.

  • Spark Card: Spark cards can be played during your turn or an opponent's turn. They may or may not take action points to play and offer powerful, often game-changing effects.

The wide variety of cards allows players to cater their loadout decks to different play styles. How will you build your loadout deck?

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